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Telepathy: An ability it shares with many evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100. The Starscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients. Reality Warper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvaes mood and tastes. Bad Boss: Dorvaes usually crush their own minions or send them on suicidal missions. In this way, dorvaes perpetuate a cycle of hatred, teaching their descendants to distrust one another above all. Abusive Parents: A dorvae treats its spawn with abuse and humiliation until it manages to escape. Voluntary Shapeshifting: They can take on the form of a goblin, hobgoblin, bugbear or normal wolf at will. Monstrous Cannibalism: If multiple barghests find themselves sharing a common territory, one will typically end up killing and eating the others. Monster Lord: Greater barghests often seek out a goblinoid tribe to rule over. Hellhound: Fiends from the lower planes that resemble monstrous wolf-like monsters with twisted goblin faces, which come to the material world to hunt down and devour mortal victims.
Once they do this enough they become a greater barghest (or even a mythic greater barghest, if they're lucky.)
Despotism Justifies the Means: Their entire goal in life is basically to get more powerful, which requires eating non-evil humanoids and devouring part of their souls. Breath Weapon: Some greater barghests develop the ability to exhale clouds of toxic gas. They once served Asmodeus in Hell, defected to Lamashtu and the Abyss, and now serve no-one but their own appetite.īarghests that devour a large number of slain mortals metamorphose into greater barghests, powerful monsters which often develop strange mutations on top of their already monstrous natures - envenomed fangs, toxic breath, vestigial limbs, leathery wings and the like are among the most common changes, and much stranger ones are well within the realm of possibility. Wolflike monsters with the faces and hands of goblinoids, barghests are otherworldly predators that stalk the mortal world to sate their hunger for mortal flesh. Our Demons Are Different: Demons are a specific type of fiend. Ghost Amnesia: The process of becoming a fiend means loosing memories of one's mortal life.
Made of Evil: What makes it so difficult for them to change. This doesn't work very often though - daemons in particular have a tendency to just eat the soul anyway. Finally, it's possible for an exceptionally vile individual to bypass the normal processes that destroy the original mind and transform directly into a fiend of the appropriate alignment, through committing great atrocities or bargains with fiendish entities. For example, the souls of the worst killers and assassins spawn violent and murderous babau demons, while the souls of liars and traitors spawn the treacherous glabrezus. As a result, a single mortal is capable of spawning hundreds of lesser demons, with the nature of their sins determining the type of demon they become. Demons are not formed from individual souls, but by the sins of Chaotic Evil souls who arrive in the Abyss. Neutral Evil souls damned to Abaddon who manage to avoid being eaten long enough will transform into daemons, the only trace of their origin being that they include themselves in their loathing for all mortal life. Some of these souls, usually asura rana worshippers or anti-theists, end up in the hands of the asuras and over time become asuras themselves. The most evil souls may get promoted into more powerful forms, but only after going through the mindless stage first, resulting in all memories of their former lives being destroyed. Lawful Evil souls in Hell are tortured over centuries into becoming mindless masses of cancerous flesh called lemures. Demon of Human Origin: Demons, devils and daemons are all formed from mortal souls.